Ostrid is now open as an Alpha. This release adds the first foundations for bringing existing drawings into Ostrid, shaping a site, assembling reusable buildings, and editing a project while walking through it in 3D. These workflows are early and will keep changing as we learn from real projects.
New — alpha foundations
- Basic architectural import support for PDF and DXF drawings, with an import review flow before content is placed.
- Reusable Graph Components: import, save, browse, and place editable building assemblies.
- Terrain sculpting in both 2D and 3D, including raise, dig, smooth, flatten, per-stroke undo, and migrated terrain data.
- A dynamic sky and time-of-day control with changing sun, moon, daylight, and environment reflections.
- Editable Walk mode with first- and third-person views, collision-aware movement, and access to normal editing tools.
- Floor-plan fill, stroke, and stroke-thickness controls for walls, slabs, ceilings, doors, windows, and zones.
Improved
- Environment, Scene, Build, and Settings workflows are clearer and more consistent.
- Space detection, wall drafting, plant rendering, scene duplication, exports, and shared-scene loading are more robust.
- Walk mode now reuses the active 3D scene instead of reloading it, and dynamic-sky reflections no longer trigger a recurring deprecated-renderer warning.
Alpha note
Ostrid Alpha is ready to explore, not finished software. Save often, expect rough edges, and use the in-editor feedback tools to tell us what should become reliable next.